#pragma once
#include "mygamepanelwindow.h"
#include "MyGameTextButton.h"
#include "Global_Fuction.h"

class CMyTestPanelWindow :public CMyGamePanelWindow
{
	map<string,CMyGameWindow*> m_mapChildWindow;
public:
	CMyTestPanelWindow(void);
	~CMyTestPanelWindow(void);

	BOOL OnCreate();
	BOOL OnChildMsg(ChildWndMsgType MsgType,string strChildWndName,void* pUserData);

	void SetButtonUserData(void* pData0,void* pData1);

};
